C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: Assign ---> start (3/4/2022 2:52:49 PM)
C#: StartStop: Assign ---> stop (00:00:00.0100016)
C#: SSolution.Assign(...)
C#: SSolution.__GetReader(...)
C#: - times : STimes(count = 2, min = 1, max = 1)
C#: - scale : 1
C#: - time : 0 ... node : 31
C#: SSolution.Assign(...)
C#: SSolution.__GetReader(...)
C#: - times : STimes(count = 2, min = 1, max = 1)
C#: - scale : 1
C#: - time : 0 ... node : 31
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (08/03/2022 09:03:37)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0019945)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (08/03/2022 09:04:13)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0019956)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (08/03/2022 09:06:05)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0019936)
C#: NodalResults(...)
C#: NodalResults(...)
C#: NodalResults(...)
C#: NodalResults(...)
C#: StartStop: Assign ---> start (08/03/2022 09:33:01)
C#: StartStop: Assign ---> stop (00:00:00.0029924)
C#: SSolution.Assign(...)
C#: SSolution.Assign(...)
C#: SSolution.__GetReader(...)
C#: - times : STimes(count = 2, min = 1, max = 1)
C#: - scale : 1
C#: - time : 0 ... node : 123
C#: SSolution.Assign(...)
C#: SSolution.__GetReader(...)
C#: - times : STimes(count = 2, min = 1, max = 1)
C#: - scale : 1
C#: - time : 0 ... node : 123
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ContourResults ---> start (27/04/2022 13:59:13)
C#: ContourResults(...)
C#: - drawId : d
C#: StartStop: ContourResults ---> stop (00:00:00.0169546)
C#: StartStop: Assign ---> start (27/04/2022 14:01:51)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0341320)
C#: StartStop: ContourResults ---> start (27/04/2022 14:01:51)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 0
C#: - maxValue : 0
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 7
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:01:51)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:01:51)
C#: - colorBands.borderValues : 0, 0
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 0
C#: - .Average() : 0
C#: - .Max() : 0
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: - minBandIndex : 0
C#: - maxBandIndex : 0
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.1197269)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 1
C#: StartStop: creating moving field ... ---> stop (00:00:00.1450405)
C#: StartStop: ContourResults ---> stop (00:00:00.4759978)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:03:28)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0044625)
C#: StartStop: Assign ---> start (27/04/2022 14:03:28)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0049904)
C#: StartStop: ContourResults ---> start (27/04/2022 14:03:28)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 0
C#: - maxValue : 0
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 7
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:03:28)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:03:28)
C#: - colorBands.borderValues : 0, 0
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 0
C#: - .Average() : 0
C#: - .Max() : 0
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: - minBandIndex : 0
C#: - maxBandIndex : 0
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.0473709)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 1
C#: StartStop: creating moving field ... ---> stop (00:00:00.0661584)
C#: StartStop: ContourResults ---> stop (00:00:00.1659368)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:04:50)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0028386)
C#: StartStop: Assign ---> start (27/04/2022 14:04:50)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0117750)
C#: StartStop: ContourResults ---> start (27/04/2022 14:04:50)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 1
C#: - maxValue : 1
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 7
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:04:50)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:04:50)
C#: - colorBands.borderValues : 1, 1
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 1
C#: - .Average() : 1
C#: - .Max() : 1
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: - minBandIndex : 0
C#: - maxBandIndex : 0
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.0476306)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 1
C#: StartStop: creating moving field ... ---> stop (00:00:00.0675489)
C#: StartStop: ContourResults ---> stop (00:00:00.1288378)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:05:27)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0029922)
C#: StartStop: Assign ---> start (27/04/2022 14:05:27)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0070083)
C#: StartStop: ContourResults ---> start (27/04/2022 14:05:27)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 0
C#: - maxValue : 1
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 39
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:05:27)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:05:27)
C#: - colorBands.borderValues : 0, 0.111111111111111, 0.222222222222222, 0.333333333333333, 0.444444444444444, 0.555555555555556, 0.666666666666667, 0.777777777777778, 0.888888888888889, 1
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 451
C#: - .Min() : 0
C#: - .Average() : 0.0465631929046563
C#: - .Max() : 1
C#: - allBorders.Count() : 2177
C#: - allTriangles.Count() : 1932
C#: - minBandIndex : 0
C#: - maxBandIndex : 8
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.1006631)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 2
C#: StartStop: creating moving field ... ---> stop (00:00:00.1213469)
C#: StartStop: ContourResults ---> stop (00:00:00.2024181)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:24:16)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0163167)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:24:43)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0029915)
C#: StartStop: Assign ---> start (27/04/2022 14:24:43)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0069893)
C#: StartStop: ContourResults ---> start (27/04/2022 14:24:43)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 0
C#: - maxValue : 0
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 7
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:24:43)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:24:43)
C#: - colorBands.borderValues : 0, 0
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 74
C#: - .Min() : 0
C#: - .Average() : 0
C#: - .Max() : 0
C#: - allBorders.Count() : 216
C#: - allTriangles.Count() : 144
C#: - minBandIndex : 0
C#: - maxBandIndex : 0
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.0944686)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 1
C#: StartStop: creating moving field ... ---> stop (00:00:00.1136310)
C#: StartStop: ContourResults ---> stop (00:00:00.1788710)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:30:30)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0049919)
C#: StartStop: Assign ---> start (27/04/2022 14:30:30)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0329123)
C#: StartStop: ContourResults ---> start (27/04/2022 14:30:30)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 0
C#: - maxValue : 0
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 7
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:30:30)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:30:30)
C#: - colorBands.borderValues : 0, 0
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 0
C#: - .Average() : 0
C#: - .Max() : 0
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: - minBandIndex : 0
C#: - maxBandIndex : 0
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.0932176)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 1
C#: StartStop: creating moving field ... ---> stop (00:00:00.1265619)
C#: StartStop: ContourResults ---> stop (00:00:00.2599525)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:31:05)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0049863)
C#: StartStop: Assign ---> start (27/04/2022 14:31:05)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0218499)
C#: StartStop: ContourResults ---> start (27/04/2022 14:31:05)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 0
C#: - maxValue : 1
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 39
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:31:05)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:31:05)
C#: - colorBands.borderValues : 0, 0.111111111111111, 0.222222222222222, 0.333333333333333, 0.444444444444444, 0.555555555555556, 0.666666666666667, 0.777777777777778, 0.888888888888889, 1
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 370
C#: - .Min() : 0
C#: - .Average() : 0.0567567567567568
C#: - .Max() : 1
C#: - allBorders.Count() : 1885
C#: - allTriangles.Count() : 1708
C#: - minBandIndex : 0
C#: - maxBandIndex : 8
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.0974769)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 2
C#: StartStop: creating moving field ... ---> stop (00:00:00.1540314)
C#: StartStop: ContourResults ---> stop (00:00:00.2931159)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> start (27/04/2022 14:32:23)
C#: StartStop: api.Graphics.Scene.Clear(...) ---> stop (00:00:00.0427618)
C#: StartStop: Assign ---> start (27/04/2022 14:32:23)
C#: SData(...)
C#: StartStop: Assign ---> stop (00:00:00.0069797)
C#: StartStop: ContourResults ---> start (27/04/2022 14:32:23)
C#: ContourResults(...)
C#: - drawId : c1
C#: DrawLegend(...)
C#: - drawId : c1
C#: - SAnnoLegendContourSettings:
C#: - label1 : Contour Result
C#: - label2 : c1
C#: - count : 9
C#: - minValue : 0
C#: - maxValue : 1
C#: - unit : m
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: SAnnoObjects.Add(...):
C#: - msgLabel : legend
C#: - drawId : c1
C#: - entities : 39
C#: StartStop: creating moving field ... ---> start (27/04/2022 14:32:23)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (27/04/2022 14:32:23)
C#: - colorBands.borderValues : 0, 0.111111111111111, 0.222222222222222, 0.333333333333333, 0.444444444444444, 0.555555555555556, 0.666666666666667, 0.777777777777778, 0.888888888888889, 1
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 451
C#: - .Min() : 0
C#: - .Average() : 0.0465631929046563
C#: - .Max() : 1
C#: - allBorders.Count() : 2177
C#: - allTriangles.Count() : 1932
C#: - minBandIndex : 0
C#: - maxBandIndex : 8
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:00.0984981)
C#: SAnnoObjects.Add(...):
C#: - msgLabel : contour-shells
C#: - drawId : c1
C#: - entities : 2
C#: StartStop: creating moving field ... ---> stop (00:00:00.1596601)
C#: StartStop: ContourResults ---> stop (00:00:00.2398308)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ContourResults ---> start (16/05/2022 13:15:19)
C#: ContourResults(...)
C#: - drawId : c1
C#: StartStop: ContourResults ---> stop (00:00:00.0199737)
C#: StartStop: ContourResults ---> start (16/05/2022 13:15:38)
C#: ContourResults(...)
C#: - drawId : c1
C#: StartStop: ContourResults ---> stop (00:00:00.0119681)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 14:09:59)
C#: StartStop: DrawContourShells ---> stop (00:00:00.0029828)
C#: StartStop: DrawContourShells ---> start (16/05/2022 14:25:34)
C#: StartStop: DrawContourShells ---> stop (00:00:00.0039888)
C#: StartStop: DrawContourShells ---> start (16/05/2022 14:25:40)
C#: StartStop: DrawContourShells ---> stop (00:00:00.0029918)
C#: StartStop: DrawContourShells ---> start (16/05/2022 14:26:52)
C#: StartStop: DrawContourShells ---> stop (00:00:00.0388958)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:25:37)
C#: StartStop: DrawContourShells ---> stop (00:00:00.0049872)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:26:17)
C#: StartStop: DrawContourShells ---> stop (00:00:00.0039895)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:26:39)
C#: StartStop: DrawContourShells ---> stop (00:01:01.4766235)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:40:59)
C#: - colorBands.borderValues : 0, 20, 40, 60, 80, 100
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 10
C#: - .Average() : 10
C#: - .Max() : 10
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: - minBandIndex : 0
C#: - maxBandIndex : 4
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:01.3331412)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:42:52)
C#: - colorBands.borderValues : 0, 20, 40, 60, 80, 100
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 60
C#: - .Average() : 60
C#: - .Max() : 60
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: - minBandIndex : 0
C#: - maxBandIndex : 4
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:01.4614416)
C#: SAnnoLegend(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:53:13)
C#: - colorBands.borderValues : 0, 20, 40, 60, 80, 100
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 9
C#: - .Average() : 39.0952380952381
C#: - .Max() : 66
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: StartStop: DrawContourShells ---> stop (00:00:00.0847742)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:56:55)
C#: - colorBands.borderValues : 0, 20, 40, 60, 80, 100
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 9
C#: - .Average() : 39.0952380952381
C#: - .Max() : 66
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: StartStop: DrawContourShells ---> stop (00:00:00.1206722)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:57:10)
C#: - colorBands.borderValues : 0, 20, 40, 60, 80, 100
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 9
C#: - .Average() : 39.0952380952381
C#: - .Max() : 66
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: StartStop: DrawContourShells ---> stop (00:01:28.3792869)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 15:59:01)
C#: - colorBands.borderValues : 0, 2000, 4000, 6000, 8000, 10000
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 21
C#: - .Min() : 9
C#: - .Average() : 39.0952380952381
C#: - .Max() : 66
C#: - allBorders.Count() : 44
C#: - allTriangles.Count() : 24
C#: - minBandIndex : 0
C#: - maxBandIndex : 4
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:01.2925049)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoContourShells(...)
C#: StartStop: DrawContourShells ---> start (16/05/2022 16:01:09)
C#: - colorBands.borderValues : 0, 71.4285714285714, 142.857142857143, 214.285714285714, 285.714285714286, 357.142857142857, 428.571428571429, 500
C#: - allPointNodes(n => n.resultValue):
C#: - .Count() : 451
C#: - .Min() : 1
C#: - .Average() : 226
C#: - .Max() : 451
C#: - allBorders.Count() : 2177
C#: - allTriangles.Count() : 1932
C#: - minBandIndex : 0
C#: - maxBandIndex : 6
C#: - translucencyContour : 0
C#: - translucencyWireframe : 0
C#: - exportVTKDataToFile : N/A
C#: - path : N
C#: - Directory.Exists(path) : False
C#: StartStop: DrawContourShells ---> stop (00:00:36.2097480)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: Assign ---> start (17/05/2022 13:27:06)
C#: StartStop: Assign ---> stop (00:00:00.0039614)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: Assign ---> start (17/05/2022 14:03:52)
C#: StartStop: Assign ---> stop (00:00:00.0038561)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: Assign ---> start (17/05/2022 14:06:16)
C#: StartStop: Assign ---> stop (00:00:00.0040037)
C#: StartStop: Assign ---> start (17/05/2022 14:06:35)
C#: StartStop: Assign ---> stop (00:00:11.2723103)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoLegend(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: DrawAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - head2
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: _ElemFacesList ---> stop (00:00:06.6491893)
C#: StartStop: _ElemFacesList ---> stop (00:00:00.5869681)
C#: StartStop: _ElemFacesList ---> stop (00:00:00.6318405)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:08.8306358)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: _ElemFacesList ---> stop (00:00:00.5446016)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.9057617)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: _ElemFacesList ---> stop (00:00:00.6662186)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.9132949)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: _ElemFacesList ---> stop (00:00:00.5089223)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.8036999)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0029917
C#: timeDiff43 : 00:00:00.0059840
C#: timeDiff54 : 00:00:00.0039893
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0468750
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369034
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349072
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0368941
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359173
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359341
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369293
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369011
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349369
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349374
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009700
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359038
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009976
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0339092
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009834
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349225
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349339
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349336
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009698
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349315
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349343
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0358813
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349062
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349228
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0378716
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349045
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009674
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0339326
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00.0009922
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349068
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0348737
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359034
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349350
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369004
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359408
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009675
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349351
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359056
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009981
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349061
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359046
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349383
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0348766
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349075
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349390
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009702
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349349
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0339369
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349352
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009757
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359313
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349391
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349060
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349067
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009987
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359036
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349286
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359314
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359045
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009974
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369289
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0358763
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0348959
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009771
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0358931
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359317
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349066
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009718
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359191
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359247
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0348678
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359074
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349339
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009981
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349361
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009984
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369286
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009786
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349343
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009975
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349113
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009702
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349378
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009973
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0398940
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0368855
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359335
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0378713
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0358692
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369108
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359093
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009981
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349377
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009755
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359307
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009690
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349068
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349066
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009692
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0349365
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359204
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0358766
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0368729
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369012
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359372
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0375424
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
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C#: timeDiff76 : 00:00:00.0469221
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009976
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
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C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0468743
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0458528
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009749
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0488705
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0448794
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0458600
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009709
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0449087
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0468747
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00.0009702
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0468738
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0468801
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0459008
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0469053
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0479022
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009974
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0458773
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0059854
C#: timeDiff54 : 00:00:00.0039852
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0478731
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369018
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00.0009974
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359309
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0379287
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0010201
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0368781
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0249610
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0398945
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0239356
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0388746
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0249373
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0359340
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00.0009624
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0239360
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0369256
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0259542
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0378997
C#: timeDiff21 : 00:00:00
C#: timeDiff32 : 00:00:00
C#: timeDiff43 : 00:00:00
C#: timeDiff54 : 00:00:00
C#: timeDiff65 : 00:00:00
C#: timeDiff76 : 00:00:00.0239585
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 2.9918 ms
C#: timeDiff43 : 5.9839 ms
C#: timeDiff54 : 2.9922 ms
C#: timeDiff65 : 0.9971 ms
C#: timeDiff76 : 35.9355 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 33.8824 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.9677 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 30.9434 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 30.9178 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 1.0202 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 30.923 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.996 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 30.918 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.9697 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 29.9625 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 30.9159 ms
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.9968 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 32.9129 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 31.8868 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.9703 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 30.9159 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 31.9079 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 31.9426 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 31.9142 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 30.941 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 32.9407 ms
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 4.9867 ms
C#: timeDiff54 : 3.9894 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.9682 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.9951 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 7.0094 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0.9984 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0.9675 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: timeDiff21 : 0 ms
C#: timeDiff32 : 0 ms
C#: timeDiff43 : 0 ms
C#: timeDiff54 : 0 ms
C#: timeDiff65 : 0 ms
C#: timeDiff76 : 0 ms
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 1 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 1 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 184 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 184 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.3598722)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 36 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.4884131)
C#: __ShowHide(...): 14 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.4163545)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.4166046)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.6897869)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.3391245)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.6125473)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.3194611)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.3926288)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.3469849)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 14 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 2 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 2 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5582446)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5647439)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5770914)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.6053204)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:06.3683403)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 36 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.7111131)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5727139)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5288328)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5036535)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5255954)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5236220)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5545183)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5405558)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5285847)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5944123)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5076365)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5186143)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5016591)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5156214)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5255959)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5076601)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5096366)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5405552)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5246000)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5624773)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5963819)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5315792)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5355692)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5046517)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5175893)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5106344)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5236002)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5007126)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5225835)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5465225)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5714722)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5614988)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5356363)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5475991)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5872888)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5016932)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5037604)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5406801)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5305243)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.6013925)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.6712411)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.6135925)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5320568)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5006257)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5695079)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5361370)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5005019)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5100133)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5117189)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5004486)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5255749)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5376357)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5181223)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5457499)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5605021)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5112148)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5079241)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5192149)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5305584)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5020325)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5634577)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5385598)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5025004)
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5584881)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5153091)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: StartStop: ToElemFaces(SFaces s) ---> stop (00:00:00.5106294)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: GetInstance(...): parent = SVSEntityManagerF472.SEntityManager
C#: SUnitsBase(...)
C#: SUnitsUtils(...)
C#: SUnits(...)
C#: STree(...)
C#: SSolution(...)
C#: SResult(...)
C#: SMorph(...)
C#: SDraw(...)
C#: SAnnoObjects(...)
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: suspend
C#: SAnnoLegend(...)
C#: DrawAnnoLegend(...)
C#: - head1
C#: - colors
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> True
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);
C#: __ShowHide(...): 0 ---> False
C#: Redraw(...)
C#:
DS.Graphics.Redraw(1);